- The World
“A healthy nation is a powerful nation.”
“Rum, fatty food, pasta – these products kill not just your body, but your evolutionary superiority as well. Leave it for the Dominion.”
The Galactic Federation is an authoritarian intergalactic superpower that controls around 60% of the known galaxy. It seeks to establish a healthy nation by enforcing a prohibition on rum, fatty foods, and pasta – the very products that make people unhealthy. As of today, the Federation wages a cold war against the Starlit Dominion, an equally strong superpower that promotes a frivolous and unhealthy lifestyle. The Federation searches for powerful alien artifacts to bolster its military might against the Dominion.
Victor the Conqueror
Ever since the discovery of space travel, the planets within the Polaris solar system had waged wars against each other. On the Tanaris planet, its ambitious ruler Chancellor Victor established an authoritarian regime and turned the society into a well-oiled war machine. In pursuit of power, he almost destroyed the wildlife on his planet and built the mightiest fleet the solar system has ever known. With this fleet, Victor easily conquered other planets and established the Tanaris Federation.
A Rising Superpower
During the Great Galaxy War, the Federation played a vital part in liberating the planets conquered by the Empire of the Holy Lance. The liberated planets welcomed the Federation as saviors and actively helped them against the Empire. But as soon as the Empire fell, the Federation refused to leave the liberated world. Victor asserted dominance over them, by the right of the conqueror. Those worlds, already devastated by the war, were not ready to fight another one and accepted the new rule. Thus, the Tanaris Federation grew beyond its solar system and became the Galactic Federation, with Victor memorized as its founding father.
“Healthy Nation” Agenda
During the Great Galaxy War, the Federation citizens lived a frivolous and unhealthy lifestyle, which hindered the Federation’s ability to recruit healthy sailors. After the war, the Federation made a major pivot in its politics and launched its “Healthy Nation” agenda. They prohibited unhealthy products, such as rum, fatty foods, and pasta, and arrested for the consumption of those. The majority of traders and manufacturers who relied on those products went bankrupt and began protesting. When these protests escalated into a rebellion, the Federation quelled it and trapped the rebels in an industrial space city. After a lengthy siege, they covered the city in toxic clouds killing everyone within, including civilians.
Following their expansion across the galaxy, the Federation encountered Sirens, cosmic beings with magical abilities. Sirens used to sing charming songs and cause sailors to collide with asteroids. The Federation caught some Sirens and learned that they draw their powers and their voice from Voxes, glowing diamonds embedded in their chests. The Federation scientists conducted an experiment. They extracted the Voxes from Sirens and embedded them into their own sailors. The sailors who survived the procedure transformed into Sirens and inherited their magical abilities. Realizing their high potential, the Federation launched their top-secret “Project Sonari” aimed at creating an army of Sirens loyal to the Federation.
Government and Society
The Federation is an authoritarian regime governed by the Senate that resides on Tanaris. The Senate presides over other planets and solar systems, each governed by its representatives. The government controls all aspects of its citizens’ lives, including the food they eat, the books they read, the outfits they wear, and even their daily activities. The Federation citizens happily snitch on their neighbors when the latter deviate from the norms. However, not all Federation citizens are comfortable with these strict regulations. But any dissenting voices within the society risk being accused of spying for the Dominion and imprisoned.
Goals and Activities
Besides fighting the Cold War with the Dominion, the Federation puts great effort into fighting piracy. Controlling almost half of the galaxy makes it difficult to secure trade routes. The Federation uses these routes to transport powerful artifacts and technologies. They fear that if pirates lay their hands on them, they will sell them to the Dominion. The authorities have been hunting pirates for decades but see no end to them.
As of recently, the Federation Senate has changed its approach and began secretly striking deals with influential pirate hubs. The Federation proposed to steer clear of the pirate hubs and would turn a blind eye to their illegal activities. In return, the pirates would steer clear of the Federation’s trade routes.
“Beauty is not in the eyes of the beholder but in the eyes of the artistically superior individuals.”
“True power lies in ideas, but cannons make ideas come true.”
The Starlit Dominion is a class space monarchy that controls nearly 30% of the known galaxy. It is a wealthy superpower ruled by hedonistic aristocrats who seek to establish a class system. They idolize the separation between a culturally superior wealthy nobility and the peasantry that serves them. The Dominion wages a cold war against the Galactic Federation, a superpower that rejects classism and wealth to create an equal yet cultureless society. The Dominion actively searches for powerful alien artifacts to bolster the might of its fleet. But upon finding them, the wealthy nobility appropriates them as artistic decorations instead.
A Wealthy Monarchy
The history of the Dominion starts on the planet of Tyrana. The world of Tyrana became so wealthy that everyone became poets and artists, and nobody wanted to do blue-collar work anymore. Queen Dominia proposed to colonize other planets and import prisoners for cheap labor, but the spoiled aristocratic Tyranians did not rush to join the navy and fight.
Everything changed when the Empire of the Holy Lance launched their Holy Crusades across the galaxy. Following the Empire’s genocide against the non-human species, millions of them sought refuge in Tyrana. Dominia saw it as an influx of cheap labor and secretly allied with the Empire to keep it going. But the alliance quickly broke apart when the Empire demanded all non-humans be eradicated, rather than employed.
Rivalry with the Galactic Federation
After the fall of the Empire, Queen Dominia seized the opportunity and asserted dominance over the planets her fleet had previously liberated. She established the Starlit Dominion, an interstellar monarchy with herself as its queen. The newly established superpower exploited the war-torn planets to their benefit by importing cheap labor to serve the elites.
But shortly after, the workers started organizing strikes, demanding better working conditions. The Dominion crown ignored these demands until multiple rebellions sparked across the provincial worlds. Drawn by promises of protection and economic equality, the rebellious planets pledged their loyalty to the Galactic Federation. Realizing they weren’t ready for an open confrontation with their militant adversary, the Dominion started developing their naval warfare technologies to catch up. Thus began their cold war with the Federation.
Society and Culture
The Dominion society is a class system, with royalty at the top, followed by artistic nobility, then clergy, navy, and finally blue-collar workers. This system forbids Dominion citizens from doing anything above their status and restricts anyone but royalty and nobility from practicing arts. The artistic nobility, due to their status, makes major decisions in the Dominion’s politics. They often extend their influence to areas outside of their competence. If an artist designs their own galleon, even the Admiral is not allowed to raise concerns about the practicality and safety of the designed ship – the artist comes from a higher class and therefore is always right. If the ship crashes, the artist would never take responsibility.
Beliefs and Goals
The Dominion nobility values beauty and self-expression above all. For the sake of keeping art untainted by individuals with bad taste, they believe that only the chosen few must be allowed to practice it. The ruling elites want the entire galaxy to worship their artistic genius. They dream of a never-ending supply of cheap labor that would obediently fulfill their whims, while they sip wine. But they realize that without full domination of the galaxy, this dream will not come true. The Dominion is actively searching for alien artifacts and technologies to strengthen its fleet. Yet, as they lay their hands on Demiurge artifacts, the wealthy nobles would rather appropriate them as artistic decorations, than use them for military purposes.
The cold war against the Federation puts the Dominion in a constant need to demonstrate their military might. Unlike the Federation, which does so by conquering planets, the Dominion has found a creative way to flex its power. Once a year, they conduct the Astromachia games, a space tournament of mock naval battles designed for entertainment. The participating spaceships engage in curated battles inside a large arena enclosed by a force shield. The combatants win by crushing the protective shields of the rival ships. The winners can look forward to various rewards, including wealth, glory, and esteemed titles, making it especially attractive to middle-low-class contesters. Once a year, brave spacefarers from all across the galaxy congregate at the prestigious Astromachia games to test their skills in battle.
“Freedom is the noblest aspiration, but without self-preservation, it’s a mere epitaph.”
“The life of a pirate is short. Joe’s Haven can make it longer.”
“Joe’s Pirates” is a group of “lawful” pirates who live in a trade hub built by Joe O’Brien, a retired pirate. Joe built a safe haven for pirates who want to make a living using their piracy skills, without being persecuted by the authorities. He made a deal with the Federation – “Joe’s Haven” gives them free ship maintenance services and makes sure his people steer clear of the Federation trade routes. In return, the Federation would not prosecute any of the pirates from Joe’s Haven. The Federation benefits from this deal by gaining a certain “control” over piracy. Joe’s Pirates, in turn, can live their lives without the fear of being hunted.
Joe O’Brien served as a cannoneer in the Dominion Navy. One day, he followed an order of his impulsive captain and fired at a Federation ship. The captain thought the Federation ship was about to attack them and ordered Joe to attack first. This incident almost escalated into an open war with the Federation. During the investigation, the officer denied responsibility and blamed Joe for it. When the Dominion authorities set out to arrest Joe, he escaped their clutches and eventually resorted to piracy for years to come.
After decades of piracy, Joe settled down in neutral territories and, along with his loyal men, built up a black market trade hub. However, shortly after, the Federation conquered the territory. They knew Joe’s reputation among pirates and offered him a deal – Joe keeps his men away from their trade routes, and the Federation turns a blind eye to the pirates.
Joe’s hub is a large complex of multiple space structures and docks. It serves as a safe haven for people who would otherwise be hunted down by the Federation. Joe gives them a new life, provides them with regular jobs, and trades with major factions to make sure the hub has all the needed supplies. Most of the time, Joe sends them to plunder marauders and low-life thugs, smuggle illegal commodities such as rum and pasta, and scavenge ancient ruins in search of alien artifacts – those worth a lot on the black market.
Joe requires his men to steer clear of the Federation trade routes and patrols, but not all pirates follow his rules. They regularly mess with the Federation and bring trouble upon the haven. Lately, Federation authorities have started questioning Joe’s ability to control the pirates. If Joe can’t keep his men away from their trade routes, the Federation will eventually break their deal and outlaw his haven.
“Today, you loot. Tomorrow, you are robbed blind. Such is the life of a pirate.”
“The “Pirate Moral Code” was made up by those who fail to grasp the nature of piracy.”
Unlike regular pirates who plunder to make a living, these pirates are notoriously known for their despotism and cruelty against their victims. Ming’s Pirates are the remnants of the once-powerful Ming Confederacy that instilled fear within the denizens of the galaxy. They view piracy as an ideology, one that glorifies the power of natural selection. The strong must win and the weak must lose. Any rules, morals, or religious dogmas are mere shackles made by the weak to hold back the strong.
Rise of Piracy
Pirates have been around ever since the invention of solar sails and the beginning of space travel. Since the end of the Great Galaxy War, a prominent pirate family of Ming established dominance over some war-torn regions in the galaxy. Since the Galactic Federation and the Starlit Dominion were too preoccupied with their cold war, they cared little for distant regions in the galaxy. This allowed the Ming family to expand its influence across several regions and establish an influential self-proclaimed Ming Confederacy. Pirates from many regions across the galaxy had to pay tribute to the Ming family. In exchange, she used her influence to make sure the galactic superpowers turned a blind eye to their activities.
Fall of the Ming Confederacy
Everything changed with the enactment of the Healthy Nation program by the Federation. The prohibition on rum, fatty food, and pasta made many law-abiding citizens – mostly traders who relied on selling these products – resort to piracy. In response, the Federation cracked down on piracy and began mercilessly hunting them. Despite her best efforts, Nova Ming, the leader of the Confederacy, failed to stop the Federation. After she fell in battle, her Confederacy split into warring pirate gangs that spread across the galaxy. Nova’s daughter, Dart Ming, tried to restore her mother’s legacy, but all in vain. Only a small group of pirate gangs loyal to Nova remained loyal to her daughter.
The Pirate Code
Some pirates realized it was not wise to fight face-to-face against the Federation and were quick to adapt to new realities. They united into communities and built trade hubs on neutral territories to act as safe havens for pirates. They established the Pirate Code, a set of rules and moral ethics to which pirates must adhere. But many other pirates rejected any lawfulness and called the Pirate Code an act of “bootlicking.” After breaking free from the Ming Confederacy, they finally started enjoying piracy for the sake of freedom and anarchy and refused to give it up for safety. Those became collectively known as Rogue Pirates.
Space marauders, pirates, outlaws – there are many names to call the lawless bunch that roam the galaxy to loot and plunder. Many call them “Rogue Pirates” because they do not adhere to any established pirate codes, nor do they act as a single entity. The Rogue Pirates no longer view piracy as ideology, as they had under Nova Ming’s hegemony. Since the collapse of the Nova Ming’s Confederacy, the pirate gangs across the galaxy no longer need to pay tribute or obey any authority. They operate as independent gangs across the galaxy, each consisting of the local banditry.
Technologies and Activities
The Rogue Pirate gangs operate independently from each other with no connection whatsoever. They rarely even know of other gangs and therefore do not share technologies. Instead, they salvage stolen ships and modify them with different modules and weaponry. Due to their lack of expertise, Rogue Pirates often combine incompatible ship parts and barely make them work. As such, the ships end up being far worse than their original counterparts. Sometimes, lay their hands on powerful ancient artifacts. But most of the time they have no idea what to do with them, so they sell them on the black market.
These are some notoriously known pirate gangs in the galaxy:
Crimson Reavers – a pirate gang that loves piracy for the sake of violence and anarchy and rejects any rules or moral ethics.
Rumstronauts – a pirate gang that plunders and buys huge amounts of rum for personal use, and never has enough.
Space Roaches – a gang made of Coggorts freed by the “Flawed Ones”, who chose to abandon their saviors and live the life of piracy.
Vault Raiders – a pirate gang that scavenges ancient ruins in search of ancient artifacts to sell on the black market.
Ducknappers – a pirate gang that terrorizes the Mallard Order and hunts ducks to sell for food.
Antipasters – a gang of ex-Pastafarian pirates who repeatedly violated the “I’d Really Rather You Didn’ts”, and got expelled from the community.
Aerial Poachers – a gang of poachers that hunt Celestials in their reservations and steal their eggs to sell on the black market.
Harvesters – a gang of pirates that harvest the Glyphen Chill and sell it as a remedy and a painkiller on the black market.
“All ducks go to heaven.”
“Protect ducks, because one day, you will need their protection.”
The Mallard Order is a devoted cult of duck worshippers, wearing duck-looking hats, and operating duck-looking ships. They hail from Lagoon – a flat world covered in oceans, where ducks populate lakes situated on top of flying islands. Despite the lack of a strong navy, the Order has successfully protected the Lagoon wildlife from numerous colonization attempts over the last centuries. The Mallard Order draws its power from unity and connection to nature. It aims to preserve their way of life in the ever-changing galaxy.
According to the Mallard epos, the galaxy was created by the Celestial Swan, a constellation observable from all corners of Lagoon. Time after time, the Swan gave birth to various living species, only to see them turning unhappy and killing each other. One day, the Swan created a duck in her own image and a pond for the duck to swim in. She watched with delight as the duck happily splashed in the pond, bringing joy to bystanders. Thus, the Celestial Swan realized that ducks are the pinnacle of creation. She seeded the galaxy with as many ducks as there are stars in the cosmos and sent them forth to bring joy to all living beings living in it.
Planet of Ducks
During the Great Galaxy War, the Empire of the Holy Lance came across Lagoon and intended to colonize it. When Holy Lance sailors landed on the planet, they encountered its native inhabitants – hordes of wild ducks and primitive human tribes wearing duck hats. When the colonizers tried to hunt some ducks, the ferocious birds fought back and covered the Holy Lance ships in poop. As the Empire doubled down on their efforts, the native Mallard tribes engaged in a fight. Despite being armed with bows and arrows, they swarmed the invaders and forced them to retreat.
Release the Quacken!
Refusing to give up, the Holy Lance Empire assembled a large fleet and returned to conquer Lagoon. When the Imperial fleet was nigh, thousands of ducks gathered and started quacking in unison. They quacked stronger and louder until a giant octo-duck monstrosity, the Quacken, broke out of the planet’s core. The Quacken lunged at the Holy Lance ships tearing them apart one by one, thus dealing a mighty blow to the Imperial navy. Unable to defeat the monstrosity, the Empire retreated, leaving some of their ships behind. Looting the abandoned ships, the Mallard tribes gained access to new technologies. Over time, they would master the art of space warfare, build a mighty fleet, and become a force to be reckoned with.
The Mallard Order follows a strict hierarchy with the High Priest at the top. High Priests are elected by the members of the Order among the most devoted Priests of the Order. The High Priest, in turn, consults with the Oracle, a mysterious entity that rarely reveals itself even to the members of the Order. The tribesmen do not welcome anyone into the home planet, be it visitors, merchants, or official representatives. Several factions have attempted to forge an alliance with the Order but to no avail. The Mallard Order imposes heavy restrictions, such as prohibiting meat consumption, and refuses to ally with anyone who doesn’t follow them.
Beliefs and Traditions
According to the Mallard doctrine, all ducks will go to heaven – a giant pond with the Celestial Swan. The Mallard Order members can go to heaven too if they fulfill their duties: protect ducks, conduct daily prayers in one of the 13 duck dialects, and wear their Gadhats – traditional beak-shaped hats that symbolize devotion to mallards. But when will Platypia return? Even the Oracle cannot answer this question.
Goals and Activities
As of recently, the Order has grown interested in powerful ancient artifacts as a means to strengthen their fleet. However, the majority of Mallard tribesmen do not welcome these changes. They believe alien artifacts would attract uninvited guests into their world.
“In the Name of the Pasta, and of the Sauce, and of the Holy Meatballs!”
“Accept His Noodly Magnificence into your heart, and ye shall forever be free!”
The weirdos wearing colanders on their heads, feeding weary sailors with free pasta, and celebrating all day, are the Pastafarians. They worship a divine being made of noodles and meatballs and call it the Flying Spaghetti Monster. Pastafarians hail from a distant planet called Pasta Faria II, which resembles a giant ball of spaghetti and meatballs. They stay out of the galactic conflicts and engage in philanthropic activities, such as feeding poor space travelers and giving shelter to those in need.
The history of Pastafarians starts with Captain Mosey, a poor tavern cook with a good heart who couldn’t watch his innkeeper throwing away food instead of donating it to the poor. He promised himself that if he ever had a ship, he would travel across the galaxy and feed the hungry. One day, the Flying Spaghetti Monster visited Mosey in his dream and promised to grant his wish. Mosey was to bring all the food he wanted to donate and wait for the ship. He didn’t know whether he could trust the dream but he wanted it to be real.
A Promised Miracle
Mosey arrived at the docks with crates of food, waiting for the ship, but no ship showed up. He kept waiting till the next day and missed his shift. When his co-workers came to check on him, Mosey told them about his dream. At first, they met it with mockery. But moments later, a large shadow towered over the docks. Mosey and his co-workers beheld the Flying Spaghetti Monster that looked exactly like in Mosey’s dream. It reminded Mosey of the given promise and conjured a ship out of nothing. Astonished by the miracle, Mosey and his co-workers accepted His Noodliness into their hearts and became the first Pastafarians. They quit their jobs at the tavern and started flying across the galaxy, cooking food for the poor.
I’d Really Rather You Didn’ts
Aboard “Lasagna”, his new ship, Mosey received ten “I’d Really Rather You Didn’ts” – a set of guidelines for living a good life – but lost two of them due to a collision with an asteroid. Following the guidelines the Pastafarian community committed itself to philanthropic activities across the galaxy, such as regularly cooking giant bowls of pasta in space to feed hungry travelers for free. From time to time, Mosey and his crew engaged in piracy to free the falsely arrested individuals, or to retrieve the falsely confiscated goods. However, Mosey was determined to find the two “I’d Really Rather You Didn’ts” he had lost. One day, he sailed off into the open space and never came back.
The Pastafarian community lived in peace and helped the poor for over a century. But when the Galactic Federation started enforcing the “Healthy Nation” agenda – prohibiting rum, fatty food, and pasta – the Pastafarian community became outlawed by definition. As the Federation started hunting their ships, Pastafarians concealed their home planet from all radars. They distanced themselves from the rest of the galaxy to practice their way of life unscathed. Pastafarians did not consider fighting the Federation, since “I’d Really Rather You Didn’ts” forbid violence. Instead, they began collaborating with pirates and actively supporting the black market for rum, fatty food, and pasta.
Beliefs and Activities
Pastafarians wear colanders on their heads, celebrate their holidays, and regularly pray to His Noodliness. From time to time, they engage in philanthropic activities, such as rescuing stranded sailors and cooking pasta in giant space bowls to feed hungry space travelers. Some Pastafarians seek ancient alien artifacts, believing the runes depicted on them are, in fact, encrypted ancient pasta meal recipes. Pastafarians do not enforce their beliefs, nor act sanctimoniously in the name of the Flying Spaghetti Monster. But they do require their members to follow the values and ideals written in the “I’d Really Rather You Didn’ts”.
The Pastafarian stance on violence remains the most controversial within the community. Some prefer to stay out of the galactic conflicts, while others argue that Pastafarians must raise their cannons for self-defense. This disagreement fractures the community into three different interpretations of the Pastafarian vision. Some advocate for piracy because Captain Mosey was a pirate. Others prefer to stay out of galactic politics and stick to philanthropy. Rabbi Yolly, the leader of the community, aims to increase its popularity via diplomatic relations with other worlds. In times like this, Pastafarians hope for the Flying Spaghetti Monster to show up and clear things out. But it doesn’t. And thus, they start losing faith.
Empire of the Holy Lance
“Today they take your sails, tomorrow they’ll take your souls!”
“Solar Industries lights the galaxy for gold. The Holy Lance does the same for free.”
The Holy Lance was a huge empire that conquered almost the entire galaxy and one day disappeared without a trace. During its short reign, the Empire launched devastating Holy Crusades across the galaxy, aiming to eradicate all non-human species. The entire galaxy stood together to fight the imperial legions, a period in history known as the Great Galaxy War. Driven by the pursuit of power, its ambitious emperor Daemon Lance opened a gateway to another dimension. He triggered an anomaly that caused the whole Empire, along with its fleet, to vanish in an instant.
Search for Immortality
The history of the Holy Lance traces back to Stygion, a planet where humanity’s relentless quest for immortality shapes its very civilization. According to the Stygian old legends, they were powerful immortal beings, until they fell from the grace of the benevolent Void Gods, also known as Demiurge. With the adoption of solar sails technology, Stygians had finally gained the ability to travel to space. Determined to find their lost legacy, Stygian explorers launched numerous expeditions across the galaxy. But instead of the Void Gods, they discovered ancient alien ruins filled with powerful magical artifacts. Even though these artifacts did not grant immortality, Stygian spacefarers learned to harness the magical powers stored within them and use them to strengthen their ships’ weaponry.
Monopoly on Solar Sails
Over several decades, Stygians became reliant on solar sails technology. However, slowly but steadily, the Coggorts monopolized the production of solar sails, suppressed any competition, and even sanctioned entire planets. When it became too expensive to launch expeditions across the galaxy, Stygians gave up on the idea of searching for immortality. Instead, they started utilizing the alien artifact in their weaponry.
When Coggorts learned of the Stygians’ actions, they grew concerned with their growing naval power. In response, Coggorts started locating the artifacts and either destroying them or utilizing them for their own needs. The harder Coggorts choked the Stygian’s economy, the more hateful Stygians grew towards Coggorts. They craved a strong leader who would rise against Coggorts’ hegemony.
With the rising hatred against Coggorts and other non-human species, a radical religious preacher named Daemon Lance gained popularity by advocating human supremacy. According to his theory, ancient humans were immortal and powerful spacefaring beings. But the rival alien species grew jealous of them. They crafted magical artifacts and secretly used them as conduits to drain human powers. As a result, humans lost their powers of immortality and the ability to traverse space. Severely weakened, they were forced to settle down on planets. Thus, when Coggorts tried to prevent humans from laying their hands on these artifacts, Daemon saw it as an attempt to prevent humanity from getting their powers back.
Rise of the Empire
During the hardest times for Stygion, the majority of its population blindly followed Daemon Lance. Supported by the masses, Daemon united all of Stygion under the Empire of the Holy Lance and proclaimed himself its Emperor. By the Emperor’s order, the Empire built a mighty fleet imbued with alien artifacts. The new Emperor launched devastating Holy Crusades across the galaxy, eradicating Coggorts and other non-human species that refused to join his Empire. His genocide resulted in millions of non-humans being massacred or displaced.
After years of devastating war, the galaxy united against the Empire and retaliated. The desperate Daemon turned to the ancient Demiurge murals for aid. After some research, he found Pandora’s Box – a gateway to another dimension. Daemon figured out that with the powers stored in it, Stygians would not only restore their ancient powers but also gain the very thing they historically craved – immortality. When the united forces of the resistance besieged Stygion, the desperate Daemon gathered his people, almost the entirety of Stygion along with its citizens, and boarded them on ships. The massive Holy Lance fleet set sail to find the mysterious Pandora’s Box and vanished without a trace.
This mysterious disappearance of the Holy Lance Empire inadvertently led to the end of the war. The victorious allied forces raided Stygion for spoils of war – technologies, artifacts, and prisoners who hadn’t left with Daemon. What exactly happened to the Empire remained a subject of speculation among historians, archeologists, and religious adepts. The victors launched numerous expeditions to find any clues of the Empire but to no avail. Several religious preachers and doomsday prophets claim that one day, the Holy Lance would return and once again plunge the galaxy into a devastating war.